JavaScript实现重力弹跳拖拽运动效果示例

作者:纸飞机时间:2026-10-27 11:37:19浏览:538

本文介绍如何使用JavaScript实现带有重力效果的元素拖拽与碰撞运动。通过封装gcdMove函数,支持设置初始速度,模拟物体在容器边界内的反弹行为。代码包含完整的碰撞逻辑、速度衰减及停止判断,适用于需要物理反馈的交互场景。

演示地址:

重力弹拖拽效果演示与调用

演示地址:http://www.ihuxu.com/project/gcdmove/



调用示例:

调用示例:var GCDM = gcdMove(oDiv,100,0);


GCDM.startMove();//开始运动


GCDM.stopMove();//结束运动


该段JS代码已经封装好了,代码如下:


简要说明 - obj为要改动的对象元素,通常为某个div;iSpeedX,iSpeedY为div出师的横向(右侧),竖向(下)的初始速度,当然也可以设为零。


gcdMove函数实现代码

代码如下:

 
/** 
* @Desc 重力碰撞拖拽运动 - Gravity Crash Drag Move(gcdMove)
* @Author GenialX
* @URL www.ihuxu.com
* @QQ 2252065614
* @Date 2013.06.22
*/ 
function gcdMove(obj, iSpeedX, iSpeedY) {
_this = this;//public identifier
//construct fun
var gcdMove;
//self defined fun
var start;
_this.startMove;
//other var
var iTimer;
var iLastX = 0;
var iLastY = 0;
//construct fun
start = function() {
clearInterval(iTimer);
iTimer = setInterval(function() {
iSpeedY += 3;
var l = obj.offsetLeft + iSpeedX;
var t = obj.offsetTop + iSpeedY;
if (t >= document.documentElement.clientHeight - obj.offsetHeight) {
iSpeedY *= -0.8;
iSpeedX *= 0.8;
t = document.documentElement.clientHeight - obj.offsetHeight;
} else if (t <= 0) {
iSpeedY *= -1;
iSpeedX *= 0.8;
t = 0;
} 
if (l >= document.documentElement.clientWidth - obj.offsetWidth) {
iSpeedX *= -0.8;
l = document.documentElement.clientWidth - obj.offsetWidth;
} else if (l <= 0) {
iSpeedX *= -0.8;
l = 0;
} 
if (Math.abs(iSpeedX) < 1) {
iSpeedX = 0;
} 
if (iSpeedX == 0 && iSpeedY == 0 && t == document.documentElement.clientHeight - obj.offsetHeight) {
clearInterval(iTimer);
} 
obj.style.left = l + 'px';
obj.style.top = t + 'px';
}, 30);
} 
_this.startMove = function(){
obj.onmousedown = function(ev) {
clearInterval(iTimer);
var oEvent = ev || event;
var disX = oEvent.clientX - obj.offsetLeft;
var disY = oEvent.clientY - obj.offsetTop;
document.onmousemove = function(ev) {
var oEvent = ev || event;
var l = oEvent.clientX - disX;
var t = oEvent.clientY - disY;
obj.style.left = l + 'px';
obj.style.top = t + 'px';
if(iLastX ==0){
iLastX = l;
} 
if(iLastY == 0){
iLastY = t;
} 
iSpeedX = l - iLastX;
iSpeedY = t - iLastY;
iLastX = l;
iLastY = t;
} 
} 
obj.onmouseup = function() {
document.onmousedown = null;
document.onmousemove = null;
document.onmouseup = null;
start();
} 
start();
} 
_this.stopMove = function(){
clearInterval(iTimer);
obj.onmousedown = null;
document.onmousemove = null;
obj.onmouseup = null;
iLastX = 0;
iLastY = 0;
iSpeedX = 0;
iSpeedY = 0;
disX = 0;
disY = 0;
} 
//CONSTRUCT AREA
var gcdMove = function() {
if (!iSpeedX) {
iSpeedX = 0;
} 
if (!iSpeedY) {
iSpeedY = 0;
} 
} 
gcdMove();
} 
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