JS+Canvas实现自定义头像功能

作者:页面旅途时间:2026-10-25 12:10:03浏览:229

本文介绍如何利用HTML5 Canvas和JavaScript实现自定义头像裁剪功能。通过监听鼠标事件实现拖拽与拉伸选区,结合html2canvas将DOM区域转换为图片,最终在多个Canvas容器中重绘出指定尺寸的头像。

写在最前

此前老虎官网的自定义头像功能基于Flash实现,未安装Flash插件的用户需手动允许其运行。因此,我接到任务使用Canvas重新实现相同功能。恰好近期正在研究Canvas技术,便欣然接受(即便未深入研究,想必也会接下这个任务,哈哈)。

成果展示

写在最前

Git地址

https://github.com/ry928330/portraitDIY.git

功能说明

用户可通过拖拽左侧小方框,或将鼠标置于方框右下角点击并拉伸来调整选区。选区覆盖的图片部分将被自动截取,并在右侧多个容器中重新绘制显示。

用户可输入宽高以自定义头像尺寸,目前仅支持宽高相等的头像图片。

实现细节

由于需要对图片所在区域进行截图,需创建一个覆盖在图片DOM上的Canvas。这里提供一个函数,根据传入DOM元素的类名创建位置相同的Canvas,并覆盖在原DOM元素之上:

function createCanvasByClassName(tag) {
    var canvasInitialWidth = $('.' + tag).width();
    var canvasInitialHeight = $('.' + tag).height();
    var left = $('.' + tag).offset().left - $('.' + tag).parent('.portraitContainer').offset().left + 1;
    var top = $('.' + tag).offset().top - $('.' + tag).parent('.portraitContainer').offset().top + 1;
    //var left = $('.' + tag).offset().left + 1;
    //var top = $('.' + tag).offset().top + 1;
    clearCanvasObj.left = $('.' + tag).offset().left + 1;
    clearCanvasObj.top = $('.' + tag).offset().top + 1;
    // clearCanvasObj.left = left;
    // clearCanvasObj.top = top;
    var canvasElement = $('<canvas></canvas>');
    var randomNum = Math.floor(getRandom(0, 10000));
    clearCanvasObj.canvasId = randomNum;
    canvasElement.attr({
        id: 'canvas',
        width: canvasInitialWidth,
        height: canvasInitialHeight
    });
    canvasElement.css({
        position: 'absolute',
        top: top, 
        left: left
    });
    //$('body').append(canvasElement);
    var appendEle = $('.portraitContainer').append(canvasElement);
    var canvas = document.getElementById('canvas');
    var ctx = canvas.getContext('2d');
    //ctx.fillStyle = "rgba(211,211,216,0.5)";
    ctx.clearRect(0, 0, canvasInitialWidth, canvasInitialHeight);
    ctx.fillStyle = "rgba(0,0,0, 0.4)";
    ctx.fillRect(0, 0, canvasInitialWidth, canvasInitialHeight);
    return canvas;
}

拥有这张Canvas后,即可在图片区域进行操作。首先绘制浅黑色阴影,然后擦除初始小方框区域的颜色。接着为页面添加mousedown、mousemove和mouseup事件,实现类似拖拽的功能。重点在于mousemove事件的处理,代码如下:

function mousemoveFunc(event) {
    /* Act on the event */
    var nowMouseX = event.clientX - clearCanvasObj.left;
    var nowMouseY = event.clientY - clearCanvasObj.top;
    if (nowMouseX >= clearCanvasObj.xStart && nowMouseX <= clearCanvasObj.xStart + clearCanvasObj.width && nowMouseY >= clearCanvasObj.yStart && nowMouseY <= clearCanvasObj.yStart + clearCanvasObj.height) {
        clearCanvasObj.isCanvasArea = true;
        //clearCanvasObj.isRightCorner = false;
        imgContainerCanvas.style.cursor = 'move';
    } else if ((nowMouseX >= clearCanvasObj.xStart + clearCanvasObj.width - 10) && (nowMouseX <= clearCanvasObj.xStart+ clearCanvasObj.width + 10) 
        && (nowMouseY >= clearCanvasObj.yStart + clearCanvasObj.height - 10) && (nowMouseY <= clearCanvasObj.yStart + clearCanvasObj.height + 10)) {
        clearCanvasObj.isCanvasArea = true;
        //clearCanvasObj.beginDraw = false;

        imgContainerCanvas.style.cursor = 'se-resize';
    } 
    else {
        clearCanvasObj.isCanvasArea = false;
        //clearCanvasObj.isRightCorner = false;
        imgContainerCanvas.style.cursor = 'default';
    }
    var outerDomWidth = $(".imgContainer").width();
    var outerDomHeight = $(".imgContainer").height();
    var xDistance = event.clientX - clearCanvasObj.mouseX;
    var yDistance = event.clientY - clearCanvasObj.mouseY;
    //var outerCTX = canvas.getContext('2d');
    //移动小方框
    if (clearCanvasObj.beginDraw && clearCanvasObj.isCanvasArea && !clearCanvasObj.isRightCorner) {
        ry_CTX.fillStyle = clearCanvasObj.color;
        // console.log('1', clearCanvasObj.xStart, clearCanvasObj.yStart)
        ry_CTX.fillRect(clearCanvasObj.xStart, clearCanvasObj.yStart, clearCanvasObj.width, clearCanvasObj.height);
        //outerCTX.fillRect(0, 0, canvas.width, canvas.height);
        clearCanvasObj.xStart += xDistance;
        clearCanvasObj.yStart += yDistance;

        //判断方框是否达到边界
        if (clearCanvasObj.xStart <= 0) {
            clearCanvasObj.xStart = 0;
        }
        if (clearCanvasObj.yStart <= 0) {
            clearCanvasObj.yStart = 0;
        }
        if ((clearCanvasObj.xStart + clearCanvasObj.width) >= outerDomWidth) {
            clearCanvasObj.xStart = outerDomWidth - clearCanvasObj.width;
        }
        if ((clearCanvasObj.yStart + clearCanvasObj.height) >= outerDomHeight) {
            clearCanvasObj.yStart = outerDomHeight - clearCanvasObj.height;
        }
        // console.log('2', clearCanvasObj.xStart, clearCanvasObj.yStart)
        ry_CTX.clearRect(clearCanvasObj.xStart, clearCanvasObj.yStart, clearCanvasObj.width, clearCanvasObj.height);
        produceSmallPic(clearCanvasObj.xStart+clearCanvasObj.left, clearCanvasObj.yStart+clearCanvasObj.top, clearCanvasObj.width, clearCanvasObj.height, imageURL)
        clearCanvasObj.mouseX = event.clientX;
        clearCanvasObj.mouseY = event.clientY;
    }
    //拖拽小方框
    if (clearCanvasObj.isRightCorner) {
        ry_CTX.fillStyle = clearCanvasObj.color;
        ry_CTX.fillRect(clearCanvasObj.xStart, clearCanvasObj.yStart, clearCanvasObj.width, clearCanvasObj.height);
        var realDistance = Math.min(xDistance, yDistance)
        clearCanvasObj.width +=  realDistance;
        clearCanvasObj.height += realDistance;
        //拖动时边界条件的判断
        if (clearCanvasObj.xStart + clearCanvasObj.width >= outerDomWidth) {
            clearCanvasObj.width = outerDomWidth - clearCanvasObj.xStart;
            clearCanvasObj.height = outerDomWidth - clearCanvasObj.xStart;
        }
        if (clearCanvasObj.yStart + clearCanvasObj.height >= outerDomHeight) {
            clearCanvasObj.width = outerDomHeight - clearCanvasObj.yStart;
            clearCanvasObj.height = outerDomHeight - clearCanvasObj.yStart;
        }
        if (clearCanvasObj.width <= 10) {
            clearCanvasObj.width = 10;
        }
        if (clearCanvasObj.height <= 10) {
            clearCanvasObj.height = 10;
        }
        ry_CTX.clearRect(clearCanvasObj.xStart, clearCanvasObj.yStart, clearCanvasObj.width, clearCanvasObj.height);
        produceSmallPic(clearCanvasObj.xStart+clearCanvasObj.left, clearCanvasObj.yStart+clearCanvasObj.top, clearCanvasObj.width, clearCanvasObj.height, imageURL);
        clearCanvasObj.mouseX = event.clientX;
        clearCanvasObj.mouseY = event.clientY;
    }                            
}

函数中需注意拖拽边界条件:一是方框不能移出图片所在的DOM区域;二是当鼠标位于小方框区域时,需改变鼠标样式。在拖动过程中,不断重绘方框移动区域(即绘制阴影),并在新位置调用clearRect函数擦除旧的小方框。在拖拽或拉伸时,持续调用produceSmallPic函数,根据右侧容器(每个均为Canvas)的大小重绘头像。代码如下:

function produceSmallPic(imageURL,left, top, width, height) {
    var img = new Image();
    img.src = imageURL;
    var targetCtx = new Array();
    var targetCanvas = null;
    img.onload = function() {
        portraitGroupsArr.forEach(function(item, index) {
            targetCanvas = document.getElementById(item.class);
            targetCtx.push(targetCanvas.getContext('2d'));
            targetCtx[index].clearRect(0,0, item.width, item.height);
            targetCtx[index].drawImage(img, left - clearCanvasObj.left, top - clearCanvasObj.top, width, height, 0, 0 , item.width, item.height);
        })
    }
}

该函数的作用如下。需注意imageURL参数,它由图片所在的DOM转化而来。因为需要将DOM区域转化为图片以便使用drawImage截取所需部分,所以先利用html2canvas库将图片DOM转换为Canvas,获取包含截取图片的Canvas内容,再将其转化为图片并获取URL,代码如下:

html2canvas(document.getElementById('imgContainer'), {
        onrendered: function(canvas) {
            var imageURL = canvasTransToImage(canavs);
            ...
        }

})
function canvasTransToImage(canvas) {
    var imageURL = canvas.toDataURL('image/png');
    return imageURL;
}

随后,遍历右侧的Canvas容器,将图片重绘其中。整个过程至此结束,回顾来看逻辑较为清晰。

相关依赖

<script src="https://cdn.bootcss.com/html2canvas/0.5.0-beta4/html2canvas.min.js"></script>

写在最后

Canvas操作需特别注意边界条件,明确何时重绘、何时清除是关键。只要逻辑清晰,Canvas API本身并不复杂,操作起来便不会过于繁琐。

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